moc on demand 20483


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CodeOD20483
Rezound Fee£295 - excludes VAT (Cart price includes VAT)
Product FulfillmentDigital Download - Rezound email you a link upon receipt of the order
Returns PolicyPlease review the returns policy - which you accept when placing your order
QA Training Fee£495 - excludes VAT
Duration / Availability30 Hours / Available for 90 days from activation
Instructional MethodMOC On-Demand - 24/7 availability
Referral Fee£50 Amazon Voucher! - refer a friend or colleague
Related LinksN/A
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Rezound provide official OD20483 Programming in C# (MOC On-Demand) online learning courses at the lowest prices.

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Course Details

Introduction

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This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During this course, students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

At the end of the course, students should leave the class with a solid knowledge of C# and how to use it to develop .NET Framework 4.5 applications.

This course uses Visual Studio 2012, running on Windows 8.

The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:

  • Building new data types
  • Handling events
  • Programming the user interface
  • Accessing a database
  • Using remote data
  • Performing operations asynchronously
  • Integrating with unmanaged code
  • Creating custom attributes
  • Encrypting and decrypting data

Related Certifications and Examinations

There can be many combinations for how a course's content maps to the various examinations and related certifications.

We have listed as many of the primary ones as possible and continually update our database - please contact us for further information.

Related Examinations

Related Certifications

Audience

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic®, or Java and understand the concepts of object-oriented programming.

This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.

At Course Completion

After completing this course, students will be able to:

  • Describe the core syntax and features of C#
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications
  • Implement the basic structure and essential elements of a typical desktop application
  • Create classes, define and implement interfaces, and create and use generic collections
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats
  • Create and use an entity data model for accessing a database and use LINQ to query and update data
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data
  • Build a graphical user interface by using XAML
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions
  • Encrypt and decrypt data by using symmetric and asymmetric encryption

Prerequisites

Before attending this course, students must have:

  • Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:
  • How to name, declare, initialize and assign values to variables within an application
  • How to use:
  • arithmetic operators to perform arithmetic calculations involving one or more variables
  • relational operators to test the relationship between two variables or expressions
  • logical operators to combine expressions that contain relational operators
  • How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE
  • How to create a simple branching structure using an IF statement
  • How to create a simple looping structure using a For statement to iterate through a data array
  • How to use the Visual Studio IDE to locate simple logic errors
  • How to create a Function that accepts arguments (parameters and returns a value of a specified type
  • How to design and build a simple user interface using standard controls from the Visual Studio toolbox
  • How to connect to a SQL Server database and the basics of how to retrieve and store data
  • How to sort data in a loop
  • How to recognize the classes and methods used in a program

Materials

MOC On-Demand is an integrated blend of video, text, hands-on labs, and knowledge checks, designed to help IT professionals and developers build their skills on Microsoft technologies. The courses provide a self-paced, stand-alone training alternative for those who prefer to learn at their own convenience.

Any labs associated with courses are delivered on the Microsoft Labs Online (MLO) platform via web browser. Students launch the labs directly from within the course; no additional set-up is required.

Course Outline

Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

Lessons and Activities

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

Lab: Developing the Class Enrolment Application

  • Developing the Class Enrolment Application

Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

Lessons and Activities

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

Lab : Extending the Class Enrolment Application Functionality

  • Extending the Class Enrolment Application Functionality

Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

Lessons and Activities

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

Lab : Writing the Code for the Grades Prototype Application

  • Writing the Code for the Grades Prototype Application

Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

Lessons and Activities

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Lab : Adding Data Validation and Type-safety to the Grades Application

  • Adding Data Validation and Type-safety to the Grades Application

Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

Lessons and Activities

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Lab : Refactoring Common Functionality into the User Class

  • Refactoring Common Functionality into the User Class

Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

Lessons and Activities

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Lab : Generating the Grades Report

  • Generating the Grades Report

Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

Lessons and Activities

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

Lab : Retrieving and Modifying Grade Data

  • Retrieving and Modifying Grade Data

Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

Lessons and Activities

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

Lab : Retrieving and Modifying Grade Data in the Cloud

  • Retrieving and Modifying Grade Data in the Cloud

Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

Lessons and Activities

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

Lab : Customizing Student Photographs and Styling the Application

  • Customizing Student Photographs and Styling the Application

Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

Lessons and Activities

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

Lab : Improving the Responsiveness and Performance of the Application

  • Improving the Responsiveness and Performance of the Application

Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

Lessons and Activities

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab : Upgrading the Grades Report

  • Upgrading the Grades Report

Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

Lessons and Activities

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

Lab : Specifying the Data to Include in the Grades Report

  • Specifying the Data to Include in the Grades Report

Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

Lessons and Activities

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

Lab : Encrypting and Decrypting Grades Reports

  • Encrypting and Decrypting Grades Reports

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