Course Information

This course has been replaced by: MS20483 Programming in C#

This course has been replaced with an updated course which includes later additions to C# programming language.

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Code10266
FeeSee particular events - prices exclude VAT
Duration5 Day(s)
Delivery MethodInstructor-led
Scheduled DatesCurrently there are no scheduled events for this course - please contact us for information
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Course Details

Introduction

The course focuses on C# program structure, language syntax, and implementation detailswith .NET Framework 4.0. This course describes the new enhancements in the C# 4.0 language by using Visual Studio 2010.

In this course, lower-intermediate level programmers gain the knowledge and skills they need to develop C# applications for the Microsoft .NET Framework 4.0. The course highlights the structure of C# 4.0 programs, language syntax, and implementation details. This course is not mapped to any exam.

Related Certifications and Examinations

There can be many combinations for how a course's content maps to the various examinations and related certifications.

We have listed as many of the primary ones as possible and continually update our database - please contact us for further information.

Related Examinations

  • There are no listed related examinations

Related Certifications

  • There are no listed related certifications

Audience

This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java and understand the concepts of object-oriented programming.

This course is not designed for new programmers; it is targeted at professional developers with at least 12 months experience of programming in an object-oriented environment.

At Course Completion

After completing this course, students will be able to:

  • Explain the purpose of the .NET Framework, and understand how to use C# and Visual Studio 2010 to build .NET Framework applications
  • Understand the syntax of basic C# programming constructs
  • Create and call methods in a C# application
  • Catch, handle and throw exceptions
  • Perform basic file IO operations in a C# application
  • Create and use new types (enumerations, classes, and structures), and understand the differences between reference types and value types
  • Control the visibility and lifetime of members in a type
  • Use inheritance to create new reference types
  • Manage the lifetime of objects and control the use of resources
  • Define properties and indexers to encapsulate data, and define operators for this data
  • Decouple an operation from the method that implements an operation, and use these decoupled operations to handle asynchronous events
  • Use collections to aggregate data, and use Generics to implement type-safe collection classes, structures, interfaces, and methods
  • Implement custom collection classes that support enumeration
  • Query in-memory data by using LINQ
  • Integrate code written by using a dynamic language such as Ruby and Python, or technologies such as COM, into a C# application

Prerequisites

Before attending this course, students must have:

  • At least 12 months experience working with an Object Oriented language
  • Have C++ or Java knowledge:
  • Creating Classes
  • Inheritance and Abstraction
  • Polymorphism
  • Interfaces
  • Exceptions
  • Knowledge of the Visual Studio IDE

Materials

This course does not map to any examinations however it provides knowledge and skills relevant to the .NET Developer Certifications.

Course Outline

Module 1: Introducing C# and the .NET Framework

This module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.

Lessons and Activities

  • Introduction to the .NET Framework
  • Creating Projects Within Visual Studio 2010
  • Writing a C# Application
  • Building a Graphical Application
  • Documenting an Application
  • Running and Debugging Applications by Using Visual Studio 2010

Lab : Introducing C# and the .NET Framework

  • Building a Simple Console Application
  • Building a WPF Application
  • Verifying the Application
  • Generating Documentation for an Application

Module 2: Using C# Programming Constructs

This module explains the syntax of basic C# programming constructs.

Lessons and Activities

  • Declaring Variables and Assigning Values
  • Using Expressions and Operators
  • Creating and Using Arrays
  • Using Decision Statements
  • Using Iteration Statements

Lab : Using C# Programming Constructs

  • Calculating Square Roots with Improved Accuracy
  • Converting Integer Numeric Data to Binary
  • Multiplying Matrices

Module 3: Declaring and Calling Methods

This module explains how to create and call methods.

Lessons and Activities

  • Defining and Invoking Methods
  • Specifying Optional Parameters and Output Parameters

Lab : Declaring and Calling Methods

  • Calculating the Greatest Common Divisor of Two Integers by Using Euclid's Algorithm
  • Calculating the GCD of Three, Four, or Five Integers
  • Comparing the Efficiency of Two Algorithms
  • Displaying Results Graphically
  • Solving Simultaneous Equations (optional)

Module 4: Handling Exceptions

This module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions.

Lessons and Activities

  • Handling Exceptions
  • Raising Exceptions

Lab : Handling Exceptions

  • Making a Method Fail-Safe
  • Detecting an Exceptional Condition
  • Checking for Numeric Overflow

Module 5: Reading and Writing Files

This module explains how to perform basic file I/O operations in a C# application.

Lessons and Activities

  • Accessing the File System
  • Reading and Writing Files by Using Streams

Lab : Reading and Writing Files

  • Building a Simple Editor
  • Making the Editor XML Aware

Module 6: Creating New Types

This module explains how to create and use new types (enumerations, classes, and structures)

Lessons and Activities

  • Creating and Using Enumerations
  • Creating and Using Classes
  • Creating and Using Structs
  • Comparing References to Values

Lab : Creating New Types

  • Using Enumerations to Specify Domains
  • Using a Struct to Model a Simple Type
  • Using a Class to Model a More Complex Type
  • Using a Nullable Struct

Module 7: Encapsulating Data and Methods

This module explains how to control the visibility and lifetime of members in a type.

Lessons and Activities

  • Controlling Visibility of Type Members
  • Sharing Methods and Data

Lab : Encapsulating Data and Methods

  • Hiding Data Members
  • Using Static Members to Share Data
  • Implementing an Extension Method

Module 8: Inheriting From Classes and Implementing Interfaces

This module explains how to use inheritance to create new reference types.

Lessons and Activities

  • Using Inheritance to Define New Reference Types
  • Defining and Implementing Interfaces
  • Defining Abstract Classes

Lab : Inheriting From Classes and Implementing Interfaces

  • Defining an Interface
  • Implementing an Interface
  • Creating an Abstract Class

Module 9: Managing the Lifetime of Objects and Controlling Resources

This module explains how to manage the lifetime of objects and control the use of resources.

Lessons and Activities

  • Introduction to Garbage Collection
  • Managing Resources

Lab : Managing the Lifetime of Objects and Controlling Resource

  • Implementing the IDisposable Interface
  • Managing Resources Used By an Object

Module 10: Encapsulating Data and Defining Overloaded Operators

This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.

Lessons and Activities

  • Creating and Using Properties
  • Creating and Using Indexers
  • Overloading Operators

Lab : Creating and Using Properties

  • Defining Properties in an Interface
  • Implementing Properties in a Class
  • Using Properties Exposed By a Class

Lab : Creating and Using Indexers

  • Implementing an Indexer to Access Bits in a Control Register
  • Using an Indexer Exposed by a Class

Lab : Overloading Operators

  • Defining the Matrix and MatrixNotCompatible Types
  • Implementing Operators for the Matrix Type
  • Testing the Operators for the Matrix Type

Module 11: Decoupling Methods and Handling Events

This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.

Lessons and Activities

  • Declaring and Using Delegates
  • Using Lambda Expressions
  • Handling Events

Lab : Decoupling Methods and Handling Events

  • Raising and Handling Events
  • Using Lambda Expressions to Specify Code

Module 12: Using Collections and Building Generic Types

This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.

Lessons and Activities

  • Using Collections
  • Creating and Using Generic Types
  • Defining Generic Interfaces and Understanding Variance
  • Using Generic Methods and Delegates

Lab : Using Collections

  • Optimizing a Method by Caching Data

Lab : Building Generic Types

  • Defining a Generic Interface
  • Implementing a Generic Interface
  • Implementing a Test Harness for the BinaryTree Project
  • Implementing a Generic Method

Module 13: Building and Enumerating Custom Collection Classes

This module explains how to implement custom collection classes that support enumeration.

Lessons and Activities

  • Implementing a Custom Collection Class
  • Adding an Enumerator to a Custom Collection Class

Lab : Building and Enumerating Custom Collection Classes

  • Implementing the IList TItem Interface
  • Implementing an Enumerator by Writing Code
  • Implementing an Enumerator by Using an Iterator

Module 14: Using LINQ to Query Data

This module explains how to query in-memory data by using LINQ.

Lessons and Activities

  • Using the LINQ Extension Methods and Query Operators
  • Building Dynamic LINQ Queries and Expressions

Lab : Using LINQ to Query Data

  • Using the LINQ Query Operators
  • Building Dynamic LINQ Queries

Module 15: Integrating Visual C# Code with Dynamic Languages and COM Components

This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application

Lessons and Activities

  • Integrating C# Code with Ruby and Python
  • Accessing COM Components from C#

Lab : Integrating C# Code with Dynamic Languages and COM Components

  • Integrating Code Written by Using a Dynamic Language into a C# Application
  • Using a COM Component from Visual C# Application

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